There are two control points that control the character's head and neck. The top one (the "head" control point) corresponds to the atlanto-occipital joint, which connects the skull to the top of the neck. The bottom one (the "neck" control point) controls the many vertebrae of the neck. These two control points will give you all the ranges of movements that are possible with the head and neck.
Dragging the head control point
To quickly bend the neck forward and backward, or tilt it to the side, simply drag on the head control point:
Rotating the head control point
You can also rotate the head control point by selecting it and choose the rotate action from the action menu. (See Two ways of posing if you need more details about how to rotate a joint.)
Rotating the head control point is equivalent to rotating the atlanto-occipital joint in the real human skeleton. The atlanto-occipital joint has a rather small range of motion, because most of your big head movements (such as swiveling your head to say "no") actually come from your neck. The atlanto-occipital joint allows you to rock your head back and forth a little bit, as when nodding "yes". It can also tilt your head a bit sideways:
Rotating the neck control point
As we talked about above, your neck drives most of the big head movements you can do. To rotate the neck control point, simply tap to select it, and the three rotation circles will show up. You can bend the character's head forward and backward, tilt it sideways or swivel it over the shoulder. You will notice that the rotate action is enabled by default here, because rotation is the only way you can manipulate the neck control point. So we saved you an extra step here!
Comments
0 comments
Please sign in to leave a comment.